Brainbook Project
The Keep Your Head in the Game: Concussion Awareness Training for High School Athletes, or Brainbook, is a stand-alone e-learning course designed to provide relevance and engagement for student athlete participants by replicating a common social networking site. To increase relevance, the course is integrated with popular features that promote communication, collaboration and sharing of information related to concussions. To increase engagement, simulated interaction takes place within the course with professional athletes, peers and expert medical professionals to help students learn about the impacts of concussions.
This web-based course is designed to run for fifty minutes and to be highly interactive, using short video clips with associated comments as well as polling features to allow students to experience the content as they are learning. The audience for this course is high school athletes in all sports that may run the risk of incurring a concussion or other head injury. The purpose of the course is to increase high school athletes’ understanding of the causes and effects of concussions, and to motivate a change in attitude and behavior related to the perception, recognition, and care of head injuries.
Click here to launch the link to access the course. The version of the course is not live, so feel free to browse around and interact with it.
This web-based course is designed to run for fifty minutes and to be highly interactive, using short video clips with associated comments as well as polling features to allow students to experience the content as they are learning. The audience for this course is high school athletes in all sports that may run the risk of incurring a concussion or other head injury. The purpose of the course is to increase high school athletes’ understanding of the causes and effects of concussions, and to motivate a change in attitude and behavior related to the perception, recognition, and care of head injuries.
Click here to launch the link to access the course. The version of the course is not live, so feel free to browse around and interact with it.
TriZetto
The project for was part of a software platform redesign for The TriZetto Group, Inc. TriZetto is a world-leading healthcare IT company that provides solutions and services to drive administrative efficiency, improve the cost and quality of care, and increase payer and provider collaboration and connectivity.
For the redesign, Quincy was an instructional designer and co-project manager for developing e-learning training for how to use the new software. Courses included the Introduction lesson and seven e-learning modules for end-user technical training. The courses were developed for delivery via Articulate.
Characteristics of the e-learning courses included:
For the redesign, Quincy was an instructional designer and co-project manager for developing e-learning training for how to use the new software. Courses included the Introduction lesson and seven e-learning modules for end-user technical training. The courses were developed for delivery via Articulate.
Characteristics of the e-learning courses included:
- Audio narration scripting
- Presentation-style training that maintains instructional focus and quality
- Exercises that include rich feedback and interim assessments to determine mastery
- An instructionally sound training solution that incorporates key aspects of adult learning theory and instructional design
- Engaging interactive exercises to practice skills (which include accessing the use cases and completing exercises on the learner’s QNXT system)
- Simple multiple-choice, matching and true/false assessment questions presented throughout the module and focusing on the learning objectives
Banner Health
For this training project, Quincy served as the co-lead instructional designer for designing e-learning training for Banner Health’s Office of Grants Strategy Development and Administration (OGSDA). The purpose of the training is to familiarize employees who receive grant funding with the processes and procedures. The goal was to train the different grant personnel on the grant funding process and how to financially manage an award once it’s been received from a sponsoring agency. The primary objectives of the training is to:
- Explain the purpose of OGSDA
- Describe different types of grants
- Define key terms for the proposal submission process
- Describe roles and responsibilities of the grant
submission team
- Describe the steps to complete the grant proposal
submission process
- Describe the documents required for the pre- and post-award process
McKesson Pharmaceuticals
Based on McKesson's needs and requirements, Quincy was responsible for the design and delivery of the McKesson Patient Relationship Services Sales Training course series. The final deliverables were programmed to operate through Brainshark. Learner data was also captured and recorded directly to the Brainshark database. The desired outcomes were to:
- Better and more quickly assimilate new McKesson Patient Relationship Solutions (MPRS) employees
- Provide a base of knowledge about the MPRS mission, values, culture and strategic framework to all new employees
- Reduce training time and continue to reduce turnover
- Reduce the burden of the training from a single trainer, and enable supervisors to train when and where appropriate
- Establish training at the learning levels of the new hire audience and enhance the learning results of the program
Avnet
This training is for Sales personnel at a Avnet, one of the world's largest technology distributors. The hybrid training was for learners who rely on the Symphony system for customer support and sales. In addition to classroom instruction, learners advance through an online learning environment in
a manner that promotes sales skills and product knowledge. Quincy was responsible for the development of scenarios to help learners be able to demonstrate their sales skills during multiple interactions with customers. Also, it is important for learners to be able improve their sales technique through practice. Furthermore, the learners will be able to use product knowledge during customer interactions to help close the sale.
Michaels & Associates
While serving as a learning consultant at Michaels & Associates, Quincy was charged with revamping and building the customized e-learning training program for both customers and employees. As such, Quincy designed and developed an interactive e-learning module to give learners an overview of the process used at Michaels & Associates to co-develop customized e-learning. By the end of the training, the goal was to orient new hire employees and clients for the Michaels & Associates e-learning process and to promote the Michaels & Associates brand.